منابع مشابه
Mobile Game-Based Science Learning
This study describes and analyzes the design, development, application and evaluation of a new pedagogical methodology based on interactive games for mobile devices (PDAs). The methodology is oriented to developing problem-solving skills in science classes for 8 th graders, by including pre-classroom activities with the teacher, classroom activities, and a central activity using an interactive ...
متن کاملAssessment for Game-Based Learning
What is a game? Why do we play games? When do we play games? Who plays games? Games are a universal part of human experience and present in all cultures. Characteristics of a game include goals, rules, competition, and interaction. However, a historical synopsis of games shows that the conception of game and play changed during the centuries. As games are associated with enjoyment, they are dis...
متن کاملGame-Based Assessment of Persistence
Interest in 21 century skills has brought concomitant interest in ways to teach and measure them. Games hold promise in these areas, but much of their potential has yet to be proven, and there are few examples of how to use the rich data from games to make inferences about players’ knowledge, skills, and attributes. This article builds an evidence model for the assessment of persistence from Po...
متن کاملTask-Based Second Language Learning Game System
In traditional English learning as a second language, learners rarely have the opportunity to practice oral communication, so the acquisition of oral proficiency is a slow process. In this paper, we propose a task-based second language learning game system. The task-based learning method enables learners to obtain communicative skills through the practice of particular “missions” using voice an...
متن کاملMobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game
Using mobile games in education combines situated and active learning with fun in a potentially excellent manner. The effects of a mobile city game called Frequency 1550, which was developed by The Waag Society to help pupils in their first year of secondary education playfully acquire historical knowledge of medieval Amsterdam, were investigated in terms of pupil engagement in the game, histor...
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ژورنال
عنوان ژورنال: International Journal of Emerging Technologies in Learning (iJET)
سال: 2020
ISSN: 1863-0383
DOI: 10.3991/ijet.v15i03.11672